Casino Dice Game

ABSTRACT

A method to implement a casino wagering gaming involving dice. A shooter can make a declaration as to a characteristic of the upcoming dice roll. Other players at the table can wager on whether they predict the declared characteristic will occur or will not occur. Players who correctly predict that the declared characteristic will occur also have an opportunity to have their winnings on the wager parlayed, and after a predetermined number of consecutive correct declared characteristics, the parlayed wager will pay a bonus payout.

CROSS REFERENCE TO RELATED APPLICATIONS

This application claims benefit to U.S. provisional application No.61/171,296, filed on Apr. 21, 2009, entitled, “Casino Dice Game”, whichis incorporated by reference herein in its entirety for all purposes.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present general inventive concept is directed to a method,apparatus, and computer readable storage medium directed to a casinogame for wagering involving dice.

2. Description of the Related Art

The game of craps is a well known casino dice game. However, the gamehas become stale as casino patrons are always looking for games that arenew and exciting.

What is needed is a casino wagering game that offers players moreexcitement and enjoyment then craps.

SUMMARY OF THE INVENTION

It is an aspect of the present invention to provide an exciting casinowagering game.

The above aspects can be obtained by (a) receiving a declaration from afirst player; (b) receiving a wager from a second player, the wagerbeing for the declaration or against the declaration; (c) receiving arandom outcome using a physical random number generator; (d) if therandom outcome is determined to satisfy the declaration then if thewager was made for the declaration then paying the second player apayout on the wager and if the wager was made against the declarationthen taking the wager from the second player; (e) if the random outcomeis determined not to satisfy the declaration then if the wager was madeagainst the declaration then paying the second player a payout on thewager and if the wager was made for the declaration then taking thewager from the second player.

These together with other aspects and advantages which will besubsequently apparent, reside in the details of construction andoperation as more fully hereinafter described and claimed, referencebeing had to the accompanying drawings forming a part hereof, whereinlike numerals refer to like parts throughout.

BRIEF DESCRIPTION OF THE DRAWINGS

Further features and advantages of the present invention, as well as thestructure and operation of various embodiments of the present invention,will become apparent and more readily appreciated from the followingdescription of the preferred embodiments, taken in conjunction with theaccompanying drawings of which:

FIG. 1 is an exemplary flowchart illustrating a method of implementing awagering game, according to an embodiment;

FIG. 2 is an exemplary table layout that can be used with methodsdescribed herein, according to an embodiment;

FIG. 3 is a further exemplary table layout that can be used with methodsdescribed herein, according to an embodiment;

FIG. 4A is an enlarged view of a side bet area for a table layout,according to an embodiment;

FIG. 4B is a drawing of both sides of a declaration puck, according toan embodiment.

FIG. 5 is a drawing of an electronic output display associated with agaming table, according to an embodiment;

FIG. 6A is a block diagram illustrating hardware that can be used toimplement an electronic version of the methods described herein,according to an embodiment; and

FIG. 6B is a block diagram illustrating hardware that can be used totrack play at one or more gaming tables, according to an embodiment.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

Reference will now be made in detail to the presently preferredembodiments of the invention, examples of which are illustrated in theaccompanying drawings, wherein like reference numerals refer to likeelements throughout.

The present inventive concept relates to a method, apparatus, andcomputer readable storage medium to implement a wagering game involvingdice (although other variations can use other mechanisms to generaterandom numbers besides dice, such as cards, wheels, etc.)

The game challenges a shooter to predict a characteristic of aforthcoming dice roll. The prediction entails predicting whether asubsequent roll of two dice will be odd or even. Note that odd or evenin the context of this game takes on a different meaning than thetypical definition of odd and even in a dice game such as craps.Typically, an ‘odd’ roll is a roll wherein a numerical total of all ofthe dice results in an odd number, while an ‘even’ roll is a rollwherein a numerical total of all of the dice results in an even number.However, in the present inventive concept, the definition of ‘odd’ and‘even’ are different. As used herein, an ‘odd’ roll is a roll in whicheach individual die out of the rolled dice results in an odd number. Thefollowing are all odd rolls using two dice: (1,1); (1,3); (1,5); (3, 1);(3,3); (3,5); (5,1); (5,3); (5,5). As used herein, an even roll is aroll in which each individual die out of the rolled dice results in aneven number. The following are all even rolls using two dice: (2,2);(2,4); (2,6); (4,2); (4,4); (4,6); (6,2); (6,4); (6,6). A mixed roll asused herein is a roll in which each die out of the two dice is adifferent category (odd or even) than the other dice. The following areall mixed rolls using two dice: (1,2); (1,4); (1,6); (2,1); (2,3);(2,5); (3,2); (3,4); (3,6); (4,1); (4,3); (4,5); (5,2); (5,4); (5,6);(6,1); (6,3); (6,5).

At a start of the game method, the shooter takes the dice. The shooteris one of the players at the table while the other players (the“non-shooters”) can wager on the outcome of the shooter's roll as well.When the shooter has finished shooting, the dice can be passed aroundthe table so that different players can take on the roll of the shooter.The shooter will make a declaration (prediction) as to whether his orher subsequent roll of the two dice will be even or odd. A dealer a thetable can document the shooter's prediction using a physical marker suchas a puck which has two sides, one for “odd” and one for “even” and theappropriate side can be turned face up. The shooter will then place hisor her wager on a “for” betting bar. The shooter will typically not beallowed to bet on an “against” betting bar while the shooter isshooting.

Before the shooter rolls, other players will make a bet “for” theshooter's declaration is they agree with the shooter's prediction (a“for wager”) or “against” the shooter's declaration if the disagree withthe shooter's prediction (an “against wager”). Of course, the outcome ofthe shooter's roll of the dice is typically random and the players'predictions are just based on “hunches” but not actual information.Thus, the non-shooters can place their wager on the “for” betting bar orthe “against” betting bar depending on their prediction.

After the shooter rolls, the bets (wagers) placed on the table areresolved. If the shooter's declaration was correct (the shooter declared“even” and the result was even, or the shooter declared “odd” and theresult was odd), then the shooter wins a payout (e.g., 1:1) on theshooter's “for” wager. If the shooter's declaration was incorrect (theshooter declared “even” and the result was odd, or the shooter declared“odd” and the result was even“) then the shooter loses his or her “for”wager.

Regarding the non-shooters, those who placed their wager on the forbetting bar (the “for bar”), and the shooter's declaration was correct,will win a payout (typically 1:1) on their for wagers. Those who placestheir wager on the against betting bar (the “against bar”), and theshooters declaration was incorrect, will win a payout (typically 1:1) ontheir against wagers. Those who placed their wager on the for bettingbar (a “for wager”) and the shooter's declaration was incorrect willlose their for wager. Those who placed their wager on the againstbetting bar (an “against wager”) and the shooter's declaration wascorrect will lose their against wager.

If the outcome of a roll is a mixed roll, then the for and againstwagers (and also wagers on the parlay bar, discussed below) do not winor lose. However, five (or any other predetermined number) of mixedrolls in a row will cause all for and against wagers to lose (includingwagers on the parlay bar).

Winning for wagers typically pay 1:1 (even money), however, the payoutis placed on a parlay bar while the player keeps his or her originalwager (or alternatively, the player can keep the payout while theoriginal wager is placed on a parlay bar). The parlay bar is a bar of apredetermined number of position (e.g., three or any other number), uponwhich each time a for wager is won, then a wager on the parlay bar getspaid and moves to a next position on the parlay bar. When a wager makesit to an end of the parlay bar, the player wins a bonus. When an againstwager is won (the shooter's declaration is incorrect), then all wagerson the parlay bar lose and are taken by the house.

FIG. 1 is an exemplary flowchart illustrating a method of implementing awagering game, according to an embodiment. The method provides aphysical gaming table, dice, and a layout as illustrated and describedherein.

The method can begin with operation 100, wherein a shooter declareswhether a shooter is chosen and the shooter declares even or odd. Asdescribed herein, even or odd in the context of this application take ona different meaning than the standard meaning. The declaration is theshooter's prediction of his or her forthcoming roll. A marker can beused to document the shooter's declaration, for example a two-sided puckcan have “odd” printed on one side and “even” printed on the other side,and can be turned face up to the respective side to match thedeclaration. This is done so there is no uncertainty about what thedeclaration is, as well as allowing all players at the table to easilysee the declaration. The shooter places a wager (the “shooter's wager”)which typically must be a “for wager.”

From operation 100, the method proceeds to operation 101, which receivesa wager from a non-shooter which is either for (a “for wager”) thedeclaration (from operation 100) or which is against (an “againstwager”) the declaration (from operation 100). All of the non-shooterscan place such a wager of their choosing. Wagers are made by playersplacing their chips in a respective betting area (e.g., for betting bar,against betting bar, etc.) At operation 101, players are not required toplace bets and in fact may already have live bets on the table madepreviously. In operation 101, players may also be allowed to removecertain wagers, for example (in an embodiment) players can remove theirwagers from their parlay bar if they wish. In operation 101, players canalso make any optional proposition (side) wagers of their choosing.

From operation 101, the method proceeds to operation 102, wherein afterall of the players at the table (the shooter and the non-shooters) haveplaced their desired wagers, the shooter can roll the dice on the tableto result in a random roll. The roll can then be categorized as “odd”,“even”, or “mixed” as described herein. All proposition wagers can nowbe paid.

From operation 102, the method proceeds to operation 103, whichdetermines the category of the roll (from operation 102). If the roll ismixed dice (a “mixed roll”) then the method proceeds to operation 104,which marks on the table that a mixed roll has occurred. It is thendetermined if five mixed dice have been rolled in a row, and if not,then the method returns to operation 102 so that the shooter can rollagain (the shooter's previous declaration stands). Alternatively, fromoperation 104 the method can return to operation 101 (wherein theshooter's previous declaration stands but players are still allowed toplace additional wagers).

If in operation 104, it is determined that five mixed dice have beenrolled in a row, then the method proceeds to operation 105, wherein alllive against and for wagers (including the shooter's wager which is afor wager) and all wagers on the parlay bar (except those that werecalled off) lose. The mixed pair puck can be unmarked and a brand newgame can then begin by returning to operation 100, with the same or anew shooter.

If in operation 103, the outcome of the dice roll is against thedeclaration (the declaration from operation 100 is incorrect) then themethod proceeds to operation 106, wherein all against wagers win(typically even money) and all for wagers lose. Note that all wagers onthe parlay bar are considered for wagers and thus all of the wagers onthe parlay bar lose as well, except for any wagers on the parlay barthat have been called off. The mixed pair puck should be unmarked (ifnot already) since the last roll could not have been a mixed pair (mixeddice). From operation 106, the method can proceed to operation 100.

If in operation 103, the outcome of the dice roll is for the declaration(the declaration from operation 100 is correct) then the method proceedsto operation 107, wherein all for wagers win (typically even money) andall against wagers lose. All wagers on the parlay bar (since these areconsidered for wagers) win (typically even money) as well. The mixedpair puck should be unmarked (if not already) since the last roll couldnot have been a mixed pair (mixed dice).

From operation 107, the method proceeds to operation 108, which advancesthe parlay bar. The parlay bar can be formed of several differentpositions (or levels) which can be numbered sequentially. All wagers onthe parlay bar can be moved to a next position. The original wager onthe for betting bar that was paid in operation 107 would also typicallybe moved from the for betting bar onto a first position on the parlaybar.

From operation 108, the method proceeds to operation 109, whichdetermines if any wagers that were advanced in operation 108 have beenadvanced to an end of the parlay bar to a bonus area. For example, theparlay bar can have positions numbered 2, 3 and 4 (position 1 can beconsidered the for betting bar). When a wager on the for betting barwins, it is placed on position 2 of the parlay bar. When that wager winsagain (when for wagers win), then the wager is advanced to position 3 ofthe parlay bar. When that wager wins again (when for wagers win), thenthe wager is advanced to position 4 of the parlay bar. When that wagerwins again (when for wagers win), then the wager is advanced to a bonusarea (the wager has completed the parlay bar). If no wagers from theparlay bar have advanced to the bonus area, then the method can proceedto operation 100.

If in operation 109, one or more wager(s) on the parlay bar haveadvanced to the bonus area, then these wagers are paid at a bonus payoutto the player (e.g., 3:1 or other payout) and the player then keeps thewager and payout (the wager is no longer live). Of course the player canchoose to bet these chips if the player chooses. From operation 110, themethod proceeds to operation 100.

In an embodiment, all for and against wagers cannot be removed onceplaced. In an embodiment, wagers on the parlay bar can be removed by theplayer at their option. Wagers on the parlay bar can also be “calledoff” by the respective player if the player does not agree with theshooter's declaration. A parlay bar wager that is called off would notlose if operation 106 is reached, but also would not win if operation107 is reached. A player can call of his or her parlay wager by slidingit to the side in an “off” location. In another embodiment, players arenot allowed to handle wagers on the parlay bar and thus when a playerwants to call off one or more of the wagers on the player's parlay barthe player must request to the dealer that the dealer slide the chips“off” the parlay bar (to the off location). When the player wants toreactivate a called off parlay wager, the player can slide it back to anactive position on the parlay bar, or if the player is not allowed tohandle his or her own chips then the player must request that the dealerslide the chips back onto the active position on the parlay bar.

It is noted that the order of operation in FIG. 1 can be performed inany sensible order. Parameters stated are merely examples, for example,in operation 104, other numbers besides five consecutive mixed dice cantrigger operation 105 (e.g., 3, 4, etc.) The parlay bar in operation 108can have other numbers of positions besides three (e.g., 2-8). Payoutscan be made by the dealers immediately or at any appropriate time. It isalso noted that while multiple players can simultaneously wager on acurrent game (the shooter and the non-shooter(s)), the game can also beplayed with only one player (the shooter).

FIG. 2 is an exemplary table layout that can be used with methodsdescribed herein, according to an embodiment.

An against betting bar 200 (or “against bar”) is used by non-shooters toplace against wagers (in operation 101. A for betting bar 201 (or “forbar”) is used by the shooter and non-shooters to place for wagers (inoperation 101).

A parlay bar 202 has three positions (numbered 2, 3, 4). Each positionon the parlay bar 202 has a respective off position 203, which is usedto slide the wager to when a player wishes to temporarily call off theirparlay wager(s). Each player on the table will have their own respectiveparlay bar to use. A bonus area 207 is used to slide parlay wagers fromposition ‘4’ to the bonus area 207 in operation 109. The layout shown inFIG. 2 can accommodate six players, although of course layouts canaccommodate any other number of players as well. It is noted that eachplayer's parlay bar can have multiple wagers on the bar at the same time(e.g., a wager can be on positions 2 and 4 of a same parlay bar).

Mixed pair markers 205 are used to indicate how many mixed pairs havebeen rolled (see operations 103-104). A mixed pair puck 206 is placed onthe respective mixed pair marker to indicate how many consecutive mixedpairs were rolled. If the mixed pair puck 206 is off the mixed pairmarkers 205 it indicates that no consecutive mixed pairs were rolled.The occurrence of a mixed pair can also be considered a “neutraloccurrence” since it neither satisfies the for bet or the against bet.If a predetermined number (e.g., 5) of consecutive mixed pairs aregenerated, then all live bets (with the exception of proposition betsthat have won) are removed from the table. This mechanism is where thehouse gets the house advantage from. Thus, of course, the players do notwish to see mixed pairs being rolled (unless perhaps a player has made aproposition bet on a mixed pair).

A declaration puck 204 is used to indicate the shooter's most recentdeclaration. The puck has “odd” (or similar indicia) on one side and“even” (or similar indicia) on the other side. In this example, thecurrent declaration is “odd.”

The layout illustrated in FIG. 2 is merely one example of how a layoutto implement the methods described herein can be designed. The layoutillustrated in FIG. 2 can be fitted onto a standard craps table. Otherconfigurations, shapes, locations, etc., can be used as well.

FIG. 3 is a further exemplary table layout that can be used with methodsdescribed herein, according to an embodiment.

The layout illustrated in FIG. 3 can be used on a standard physicalblackjack table 300. Shown are parlay bars for six players. Each parlaybar has three positions (numbered 2, 3, 4), each position having arespective “off” circle to its left for players to use to call offparlay wagers. In the center is a side bet area 301 for players to placeside wagers. A chip rack 302 appears on the top of the table. Mixed pairmarkers 303 are also towards a top of the layout.

FIG. 4A is an enlarged view of a side bet area for a table layout,according to an embodiment.

In addition to the for wagers and against wagers described herein,players can also make side wagers (or proposition wagers) which aredependent upon the outcome of the very next roll. A side wager area 400can be found on a layout (typically in the center) wherein players canmake side wagers (either by placing chips on the respective betting areaor calling out for the dealer to place a chip in the desired area).

An even hardway bet can be placed which pays 12 for 1, which only paysif the roll is one out of (2,2); (4,4) or (6,6), otherwise the betloses. An odd hardway bet can be placed which pays 12 for 1, which onlypays if the roll is one out of (1,1); (3,3); (6,6), otherwise the betloses. An any hardway bet can be placed which pays 6 for 1 and pays onboth of these two sets.

A mixed bet can be placed which pays 2 for 1 which only pays if the nextroll is mixed dice (mixed pair), otherwise the bet loses. An even betcan be placed which pays 4 for 1 which only pays if the next roll is aneven roll (as defined herein), otherwise the bet loses. An odd bet canbe placed which pays 4 for 1 which only pays if the next roll is an oddroll (as defined herein), otherwise the bet loses. It is noted that thepayouts on the proposition bets pay true odds with a house commission(e.g., 5%) taken out.

FIG. 4B is a drawing of both sides of a declaration puck, according toan embodiment.

The declaration puck can be physical puck can be the size of a standardcraps “on/off” puck (or any other size). A first side 410 of thedeclaration puck can have “even” (or similar indicia) written on it. Asecond (opposite) side 411 of the declaration puck can have “odd” (orsimilar indicia) written on it.

An example game will now be presented to help illustrate the methodsdescribed herein. Assume the layout illustrated in FIG. 2 is used, witha parlay bar of three positions (requiring four wins from the initial“for wager” to get the bonus). Don is the shooter declares (operation100) “even.” The dealer positions the declaration puck so it shows“even.” Don places (operation 101) a $1 wager on the for betting bar.Jane is a player and places (operation 101) a $1 wager on the againstbetting bar. John is a player and places (operation 101) a $2 wager onthe for betting bar.

Don rolls the dice (operation 102) and the result is a 3/2. This is amixed dice (operation 104), thus nothing happens to the bets but themixed pair puck is moved to cover the first mixed pair marker,indicating that one consecutive mixed pair was rolled.

Since a mixed pair was rolled, Don is stuck with his prior declaration(even) and rolls (operation 102) the dice again and the result is 4/4.This is considered an “even” roll and matches the last declaration bythe shooter (Don). Thus, the outcome (operation 103) of the dice roll isthat the declaration is correct and thus all the for wagers win(operation 107) while all against wagers lose (operation 107). Thus,Jane's $1 against wager loses and is taken by the dealer. Don's $1 forwager is now paid (operation 107) even money ($1) which Don keeps whilethe dealer moves (operation 108) Don's original $1 wager to position 2on Don's parlay bar. John's $2 for wager is now paid (operation 107)even money ($2) which John keeps while the dealer moves (operation 108)John's original $2 wager to position 2 on John's parlay bar.

Don declares odd (operation 100) and rolls (operation 102) again androlls a 1/1. This is an odd roll. Since the roll matches the previousdeclaration, all for wagers win (operation 107). Thus, Don's $1 wager onposition 2 of Don's parlay bar is paid (operation 107) $1 and the dealermoves (operation 108) Don's $1 wager to the next position on Don'sparlay bar (position 3). The dealer pays (operation 107) John $2 forJohn's $2 wager on position 2 of John's parlay bar, and the dealer moves(operation 108) John's $2 wager to position 3 on John's parlay bar.

Don continues shooting and declares (operation 100) odd. John decides hewants to remove his $2 wager from the parlay bar and thus John removes(operation 101) the $2 wager from the parlay bar and puts it in hispocket. John and Jane decline to make another bet, leaving Don the onlyplayer at the table with a live wager. Don rolls (operation 102) a 3/3,which is an odd roll. Since the declaration matches the outcome of theroll, Don is paid (operation 107) $1 and the dealer moves (operation108) Don's $1 wager from position 3 on Don's parlay bar to position 4 onDon's parlay bar.

Don now declares (operation 100) odd and rolls (operation 102) the diceresulting in an outcome of 5/3 (an odd roll). Since the last declarationwas correct, Don's $1 wager on position 4 of Don's parlay bar is paid(operation 107) even money ($1). The dealer advances (operation 108)Don's $1 wager from position 4 on Don's parlay bar to the bonus area onthe table. Since Don's $1 wager is determined (operation 109) to haveadvanced to the bonus area, the bonus pays 3:1 of the $1 wager (in oneembodiment, but other bonus payouts can be used as well), thus Don wins(operation 110) $3 on his $1 wager (which is no longer live). Thus, Donnow takes $4 in chips off of the table.

It is noted that the more positions the parlay bar has, typically thehigher the bonus amount paid when a wager has passed through the entireparlay bar into the bonus area. For example, a parlay bar with fivepositions might pay a bonus of 4:1.

It is also noted that while the game described herein requires theshooter to declare whether the upcoming dice roll will be two evenindividual dice or two odd individual dice, it can be appreciated that asimilarly structured method can be applied to a declaration of anothercharacteristic of the upcoming roll. For example, the shooter candeclare if a point total of the dice (after they are rolled) will behigher than a predetermined point total (e.g., over 7) or lower than apredetermined point total (e.g., under 7), and aside from applying thedifferent characteristic of the dice, the method will otherwise beplayed identically to which is described herein.

FIG. 5 is a drawing of an electronic output display associated with agaming table, according to an embodiment.

An electronic output display 500 can be physically attached to a dicetable 501. The electronic output display 500 can display a predeterminednumber of prior outcomes electronically (using any kind of technologysuch as an LCD display, LEDs, lamps, etc.) A pair of buttons 502 iswithin reach of the dealer so the dealer can press an appropriate buttonbased on the last outcome so that outcome will light up (and the lastshown historical outcome will drop off the display 500 to make room forthe most recent outcome). Also not pictured is a power supply/circuitryand electrical connections.

FIG. 6A is a block diagram illustrating hardware that can be used toimplement an electronic version of the methods described herein,according to an embodiment. The hardware illustrated in FIG. 6A can beused to implement an electronic gaming machine or a home computerprogrammed to implement the methods described herein.

A processing unit 600 can be a microprocessor and associated apparatuses(e.g., cache, bus, etc.) The processing unit 600 can be connected to aninput device 601 (e.g., touch-screen, keyboard, mouse, etc.) and anoutput device 602 (e.g., touch-screen, LCD display, speaker, etc.) Theoutput device 602 can display graphical representations of the gamedescribed herein, including a graphical representation of the layout,dice (or other random number generator), chips placed, etc. Theprocessing unit 600 can also be connected to a network connection 603which can connect the processing unit 600 to a computer communicationsnetwork such as the Internet, LAN, WAN, wifi, etc. The processing unit600 can also be connected to a bill acceptor/ticket dispenser 604 whichcan accept cash or cashless tickets and convert the amount therein toelectronic credits on the electronic gaming machine. The ticketdispenser can also issue a cashless ticket (upon cashout) to the playerthat can be redeemed by the player for cash (at a redemption kiosk or acashier). The processing unit 600 can also be connected to RAM 605 andROM 606 and a storage device 607 (such as DVD-ROM, CD-ROM drive, EPROM,hard drive, etc.) A non-transitory computer readable storage medium 608(such as a DVD, CD, EPROM, disk, etc.) can be read by the storage device607. The storage medium 608 can store instructions (and assets) whichcan control the processing unit 600 in order to implement the methodsdescribed herein.

FIG. 6B is a block diagram illustrating hardware that can be used totrack play at one or more gaming tables, according to an embodiment.Typically, casinos like to track play by players so the players can beoffered complimentaries, etc.

A casino table A is associated with a card reader 611 so that a playercan present their player's card to the dealer. The dealer can swipe theplayer's card in the card reader (the card has computer readable codingto electronically identify the card such as a magnetic strip). The cardreader 611 can communicate with electronic casino database 612. Thecasino database 612 can also communicate with card reader 613 associatedwith gaming table B 614 and other gaming tables/card readers (notpictured). The casino database 612 tracks play at the gaming tables andstores data such as the average bet and time played for players whoparticipate in the player tracking system.

The methods described herein as applied to a physical game includephysical structures such as physical dice, physical chips (which can bedirectly redeemable for cash), a physical stick (used by a dealer tomove the dice) and a physical gaming table with a felt layout on a topsurface of the table. All methods described herein must be played ineither physical or electronic form. All wagers described herein can bemade which chips (which can be purchased by the players at the tablewith cash), which can be directly redeemable for cash at a casinocashier.

Any description of a component or embodiment herein also includeshardware, software, and configurations which already exist in the priorart and may be necessary to the operation of such component(s) orembodiment(s).

Further, the operations described herein can be performed in anysensible order. Any operations not required for proper operation can beoptional. Further, all methods described herein can also be stored on acomputer readable storage to control a computer.

The many features and advantages of the invention are apparent from thedetailed specification and, thus, it is intended by the appended claimsto cover all such features and advantages of the invention that fallwithin the true spirit and scope of the invention. Further, sincenumerous modifications and changes will readily occur to those skilledin the art, it is not desired to limit the invention to the exactconstruction and operation illustrated and described, and accordinglyall suitable modifications and equivalents may be resorted to, fallingwithin the scope of the invention.

1. A method to play a wagering game, the method comprising: receiving a declaration from a first player; receiving a wager from a second player, the wager being for the declaration or against the declaration; receiving a random outcome using a physical random number generator; if the random outcome is determined to satisfy the declaration then if the wager was made for the declaration then paying the second player a payout on the wager and if the wager was made against the declaration then taking the wager from the second player; if the random outcome is determined not to satisfy the declaration then if the wager was made against the declaration then paying the second player a payout on the wager and if the wager was made for the declaration then taking the wager from the second player.
 2. The method as recited in claim 1, wherein if the wager was made for the declaration and the random outcome is determined to satisfy the declaration, then moving the wager onto an initial position on a parlay bar.
 3. The method as recited in claim 2, further comprising receiving additional declarations and respective random outcomes, and advancing the wager onto successive positions on the parlay bar each time the random outcome matches its respective declaration, wherein if the random outcome does not match its respective declaration then the wager is taken by the dealer.
 4. The method as recited in claim 3, wherein when the wager is advanced a predetermined number of times then paying a bonus amount on the wager to the second player.
 5. The method as recited in claim 1, wherein if the receiving the random outcome is neither for the declaration or against the declaration then marking on a marker an occurrence of a neutral occurrence.
 6. The method as recited in claim 5, wherein if a predetermined number of consecutive neutral occurrences occur, then the second player loses the wager and the wager is taken by a dealer.
 7. The method as recited in claim 1, wherein the physical random number generator is two dice.
 8. The method as recited in claim 7, wherein the declaration is odd or even, odd signifying that each of the two dice are odd numbers, even signifying that each of the two dice are even numbers.
 9. An electronic gaming device to play a wagering game, the device comprising: a processing unit configured to operate with an input device and an output device, the processing unit configured to execute instructions to perform: receiving a declaration from a first player; receiving a wager from a second player, the wager being for the declaration or against the declaration; receiving a random outcome using a random number generator; if the random outcome is determined to satisfy the declaration then if the wager was made for the declaration then paying the second player a payout on the wager and if the wager was made against the declaration then taking the wager from the second player; if the random outcome is determined not to satisfy the declaration then if the wager was made against the declaration then paying the second player a payout on the wager and if the wager was made for the declaration then taking the wager from the second player.
 10. The device as recited in claim 9, wherein if the wager was made for the declaration and the random outcome is determined to satisfy the declaration, then moving the wager onto an initial position on a parlay bar.
 11. The device as recited in claim 10, further comprising receiving additional declarations and respective random outcomes, and advancing the wager onto successive positions on the parlay bar each time the random outcome matches its respective declaration, wherein if the random outcome does not match its respective declaration then the wager is taken by the dealer.
 12. The device as recited in claim 11, wherein when the wager is advanced a predetermined number of times then paying a bonus amount on the wager to the second player.
 13. The device as recited in claim 9, wherein if the receiving the random outcome is neither for the declaration or against the declaration then marking on a marker an occurrence of a neutral occurrence.
 14. The device as recited in claim 13, wherein if a predetermined number of consecutive neutral occurrences occur, then the second player loses the wager and the wager is taken by a dealer.
 15. The device as recited in claim 19, wherein the random number generator is two dice.
 16. The device as recited in claim 15, wherein the declaration is odd or even, odd signifying that each of the two dice are odd numbers, even signifying that each of the two dice are even numbers. 